The first significant update for the Silent Hill 2 remake has been launched, with Bloober Team addressing several prominent bugs and gameplay concerns while enhancing the overall performance of this horror title. Since its debut in early October, the remake has garnered a positive reception from both long-time fans and new players, potentially setting the stage for additional remakes in the future.
Initially announced in late 2022, the Silent Hill 2 remake has achieved remarkable success, selling over one million copies within its first three days post-release on October 8. While fans of the original game expressed some skepticism regarding Bloober Team’s involvement—given that the 2001 version was crafted by Konami’s Team Silent and is often hailed as one of the greatest games ever—these concerns have largely been alleviated. Currently, 94% of critics on OpenCritic recommend the game, and sales continue to rise.
Bloober Team has rolled out the first major patch for the Silent Hill 2 remake, which includes valuable bug fixes and technical enhancements. A specific issue during the Abstract Daddy boss encounter, where the enemy did not properly engage James, has been resolved. Furthermore, problems with the Spider Mannequins have been addressed, along with a lighthearted bug that caused James to teleport through a peephole in Brookhaven Hospital. Players will also find it easier to collect items during the final boss battle.
On the technical front, the latest update for the Silent Hill 2 remake minimizes visual glitches when utilizing the most recent version of Nvidia DLSS on PC and introduces DLSS Frame Generation support for supersampling. Additionally, support for AMD FSR 3.1.1 has been incorporated, and players on Steam Deck can anticipate improved performance moving forward. All graphic settings are now saved locally, and issues related to stuttering during sky map generation have been resolved.
Technical:
- Reduced visual glitches when using the latest version of NVIDIA DLSS.
- Added an option to enable DLSS frame generation in the menu when using DLSS for supersampling.
- NVIDIA Reflex is now active when DLSS frame generation is enabled.
- Added support for AMD FSR 3.1.1.
- Added an option to enable AMD Fluid Motion Frames in the menu when using FSR 3.1 for supersampling.
- Updated Intel Nanites to support upcoming driver updates.
- Improved performance and optimization for Steam Deck.
- Fixed stuttering issues related to sky map generation.
- Added an option to enable/disable HZB culling to fix stuttering on some AMD/Intel GPUs.
- All graphic settings are now saved locally.
- Added seamless controller switching for Steam Deck.
Gameplay:
- Removed UFO sound at Soul Street Apartments indicating an investigation of the Blue Gem.
- Fixed an issue where investigating the Blue Gem on the rooftop did not count towards the UFO ending.
- Fixed translation issues for UI “High” preset.
- Resolved an issue where the wooden plank disappeared from James’s body during the death animation.
- Fixed environment loading issues when staring at walls in the Grand Market.
- Resolved teleportation issue when interacting with the wrong side of the peephole.
- Fixed window frame issue at Neely’s Bar, where James got stuck.
- Addressed the issue of accessing an inaccessible balcony in Blue Creek Apartments.
- Improved Abstract Daddy boss behavior and fixed related audio issues.
- Fixed visual and audio discrepancies in Abstract Daddy’s TV interaction.
- Corrected a question mark from the Conference Room after obtaining the Cinderella figurine.
- Resolved collision detection issues with Dayroom walls in Brookhaven Hospital.
- Fixed James’s reflection not appearing in a broken mirror.
- Corrected James falling under the map near Laura’s entrance to Brookhaven Hospital.
- Removed debug numbers from Blue Creek Apartments’ Clock Room.
- Resolved the issue where James could not leave the 3F corridor in the Lakeview Hotel.
- Fixed the indestructible lightbulb on the 3rd floor of Blue Creek Apartments.
- Removed a small coffee table that blocked James in Woodside Apartments.
- Fixed progression issues with the Disgust Path in the Labyrinth.
- Improved Spider-Mannequins’ behavior when attacking James.
- Added more natural weapon-switching movements for James.
- Resolved triggering issues with the Spider-Mannequin event in the Labyrinth’s Fear Path.
- Improved item pickups during the final boss fight.
- Fixed overlapping picture frames in the Moth Room.
- Improved deformation of Nurses’ skirts.
- Fixed the NewGame+ unlock message not displaying in the player’s chosen language.